AI Insights · Timothy · July 2022
Top 5 Ultracasual Games Performance in Germany Q2 2022
During Q2 2022, the top 5 ultracasual games in Germany showed varied performance trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the dynamics of these metrics.
The top 5 ultracasual games in Germany during the second quarter of 2022 exhibited diverse performance trends across weekly downloads, revenue, and active users. Here’s an overview based on data from Sensor Tower.
Fill The Fridge! by Rollic Games saw a varied performance in weekly revenue, starting at $800 in late March and experiencing a dip to $361 in early May before recovering to $642 by the end of June. Weekly downloads fluctuated, peaking at 74.8K in late March and settling around 61K by the end of June. Active users showed a significant increase, growing from 185.9K in late March to 236.5K by the end of the quarter.
Draw it from Kwalee Ltd had a relatively stable revenue, hovering around $150 to $250 throughout the quarter. Downloads saw a minor peak of approximately 14.4K in mid-April, followed by a general declining trend, ending at 10.8K in late June. Active users peaked at 35.1K in mid-April and maintained a steady rate, closing the quarter at 27.7K.
Goo: Slime simulator, ASMR by Exomind LTD showed a consistent decline in downloads, from 2.4K in late March to nearly zero for several weeks, ending with a small uptick to 232 in late June. Revenue also declined, starting at $163 in late March and dropping to $66 by the end of June. Active users followed a similar pattern, starting at 3.7K and ending at 788.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. experienced stable weekly revenue, ranging between $82 and $178 throughout the quarter. Downloads remained steady, with minor fluctuations around 1.4K to 1.8K. Active users also showed minor fluctuations, maintaining around 3.5K throughout the quarter.
Fluid Simulation by Pavel Dobryakov had a significant spike in downloads, jumping from 452 in early June to 4.5K by mid-June, before stabilizing around 563 by the end of the month. Revenue also saw some fluctuation, peaking at $111 in mid-April and ending at $63 in late June. Active users jumped dramatically from 923 in late May to 4.8K in mid-June, closing the quarter at 1.8K.
These insights, sourced from Sensor Tower, illustrate the dynamic performance of ultracasual games in Germany. For more detailed analytics and trends, visit Sensor Tower.